Great game. Overall everything works and handles smoothly. Good design, weapon durability was a nice touch.
Bit of an issue on wave 32 of Arena Mode, once troops stop spawning and only 2 G03LMS remain alive. In previous waves, the G03LMS were alive and I would get a wave complete and move to the next stage.
After taking out the last two red G03LMS, no more enemies spawned. My squad then all ran to the right side of the screen and will continuously attack the furthest wall, just below the right side door. I am unsure if an enemy spawned behind the wall and is unkillable/stuck or if the last dead G03LM is being registered as still alive. I have retried this several times and this has happened consistently. Not sure if anyone else is having this bug.
Other than this issue, excellent game I look forward to seeing where you guys take it from here! Thank you.
Great game, though I did notice that if I gave too many people creation abilities they would set the world ablaze... It would be nice if the main mod had a purge option to reset all the blocks in game. Really fun.
Nice work for a beta!
Animation flowed smoothly, the game was challenging and fun to play. Took awhile to get the hang of but it was engaging once I learned, taking over the last keep was somewhat hard but its possible :D It was some what annoying having to wait for my unit pool to cycle through when I ran out of troops to deploy but that is my only complaint. I did find one bug, if you hit 'cultivate' and then when you are attacked and see the swords flash you can click 'build unit' and instantly go to the build unit menu skipping the fight altogether, suffering no losses but still gaining all the resources. So you could just amass resources without having to fend off attackers :) Can't wait to see it with sound, maybe more units? Siege weapons would be nice to take out towers... Good work.
You definitely captured the essence of the game, i was very impressed that you added recipes for advanced items. The waves of creeps are very responsive and the game flows overall very well. I would imagine you will be adding more items and making the terrain more defined... it would also be nice to be able to drop items from your inventory when making item recipes. Overall you did an awesome job, I look foreword to seeing some updates :)
You did an amazing job on this game! The amount of options was truly staggering in game play. Details in each setting as well as sound quality throughout remained high. The number of varying combinations you made to show how the player's decisions played out during meetings or when you complete missions was very impressive. The act of defending the base was also a fun element of gameplay to add that insured you would not get bored with simply running missions. Holding off waves of incoming troops during the final phase of the master plan was very tough. The ending definitely made it worth the play :3
Dang the last few levels are really tough and frustrating, but in a good way. It was finally cool finding how each set was meant to work. I'd say each level was uniquely challenging and I like how your physics engine worked. Being able to make custom levels was also fun. Hope to see another one of these, your hard work definitely paid off.
Nice job on the damage physics, all the carnage created from landing a hit with a grenade never looses its charm. The game is fun to play and it is challenging to land hits on some of the faster enemies. It is quite satisfying to land a bouncing grenade on a skateboarder or motorcyclist. I thought it was really creative to be killed due to rises in your blood pressure :p It would be interesting to build off this concept of using grenades rather than just another shooter game.
*On a side note to reviewers, if you are "lagging" its because you have not updated your flash player. Its not the authors fault its YOURS.
This game was really enjoyable. I liked the wide variety of puzzles which made it challenging! However the bonus mode proved to be very difficult, making each piece spawn in a random order sometimes made it impossible to beat the level outright. I have been able to beat all levels on bonus with the exception of level 21, (I'm still going to try and beat it :3) maybe it would have been good to make some pieces always appear first so it is possible for the puzzle to be completed? Regardless awesome work, hope to see a wider variety of shapes and maps in the future. Keep up the good work.
*On a side note to reviewers, giving an author a 0/10 for making a game somewhat challenging is really thick of you. Assuming your brain is located in your skull and not in your rectum. Honestly, all of the first 40 levels are beatable with a little trial and error. ;D
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